Game balls: Home team supplies a minimum of 2 new game balls; they should be genuine or premium leather balls. (Rawlings, Diamond and Wilson are a few of the better name brands.)
Home Team: Home team is listed first on the schedule
Official Book: The home team is the official book but teams must communicate & cooperate on subs and the overall score. Both teams will submit the score to M-60 Diamonds after the game is complete.
Athlete Age: Ages are based on actual age on April 30 of current year. Players in 14U must be 14 or younger
Dugouts: the host team has choice of dugout.
Coach Communication: coaches are responsible to connect with each other prior to the away team traveling to the game
Start Time: all games will start at 5:30pm for 14U
Length of games: games will be a double-header of two 5 inning games
Time Limit: (double-headers) there will be 1 hour 30 minutes time limit for games
Minimum Players to Start a Game: teams may start a game with a minimum of 8 players; the ninth spot in the batting order is an out as long as there are only 8 players playing.
Batting Lineup: Preference is for teams to bat 9 or 10 players; the number of batters remains the same through the entire game.
Player Injury/Illness: If a player stops playing due to injury or illness EITHER:
a bench player not in the lineup is substituted in,
OR it will not be an out on offense and the player cannot return to the game.
Playing Time: Playing time is the coach’s discretion; it is encouraged that all players get some playing time
Complete Games: If cut short due to time limit, darkness or weather, games are considered complete with 4 full innings; the second game of the double-header can be complete with 3 full innings
Make-up Games: any make-up games are resumed where they left off. Number of pitching outs carries over.
Mercy Rules: (double-headers): 15 runs after three complete innings and 10 runs after four complete innings.
Run Limit: The most runs a team can score in any inning except the final inning is 10 runs in 14U
Last inning Scoring for Club Leagues only: teams may score unlimited runs in the final inning.
Ties: Regular season games may end in a tie at the end of regular play or due to a time limit
Courtesy Runner: always allowed for a pitcher and/or catcher regardless of the number of outs. It must be a different player for the pitcher and catcher. If all players are batting then it should be the last or most recent out.
Substitutions: Teams can substitute players in and out on defense but cannot change the batting order.
Dropped Third Strike: a batter may attempt to advance to first base on a catcher's dropped or passed third strike
Defensive Play: there will only be 9 players in the field of play with a maximum of 3 players in the outfielders
Defensive Lineup: only players in the current batting lineup can play the field of play; if only 9 players are batting, the same 9 players must play in the field
Balks: warnings should be issued first with explanations for pitcher learning; after that balks should be assessed
Infield Fly: is in play
Substitutions: Teams can substitute players in and out on defense but cannot change the batting order.
Pitching: (double headers) pitchers get 15 total outs per DH, in any order
Field Dimensions:
Pitching Mound: 54 ft from home plate
Bases: 80 ft between bases
Bats: all bats are legal
Metal Cleats: may only be worn in 14U play
Behavior: Game play should be a positive learning experience for all players. As such:
Positive team cheering is encouraged
Negative chatter or disruptive actions are discouraged
Foul language is not appropriate or acceptable
Ejection of a player: If a player in the lineup is ejected:
His spot will remain in the lineup as an out.
He is ineligible for play the remainder of the day
Ejection of a coach: If a coach is ejected from a game, they are unable to coach the remainder of the day